The Assassin is a killer, plain and simple. Their abilities are focused on ending lives, preferably without a fight.
Starting Stunts[]
Menace
Roll Combat instead of Provoke for the purposes of intimidating targets.
Poisoned Edges
Inflict an automatic physical injury when an attack roll exceeds the opponent's defensive roll by two or more, instead of dealing damage. A target can only have one poison injury at a time, and some targets may be immune to poison.
Assassination
[Requires Menace and Poisoned Edges] A fatal sneak attack does not break stealth.
Class Specific Stunts[]
Psychoactive Poision
[Requires Assassination] An Assassin may choose to inflict a mental injury rather than a physical injury when the Poisoned Edges stuntis used.
Harm
[Requires Assassination] Once per day, an Assassin may escalate an injury they inflict (Minor -> Moderate -> Severe).