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Class Information

Class Primary Archetype Secondary Archetype Required Permission
Gleeman Cunning Charm None

The Gleeman is a travelling entertainer (and sometimes conman). Though many lay claim to the title, there are as many kinds of Gleeman as there are Gleemen. They depend on sleight-of-hand and flashy tools to win the day.

Tools of the Trade:

  • Smoke Bomb- Once per session, roll Stealth regardless of location, even in Combat.
  • Fireworks- Once per day, roll Mechanics to penalize an attacker by blinding them.
  • Firebreather- Once per battle, blow fire at a target, forcing them to roll a Reaction Time of +2 or higher to avoid being burnt.
  • Hidden Knives- Once per battle, throw an unexpected knife at an enemy by rolling Stealth instead of Combat. The target may defend with either Reaction Time or Notice (whichever is higher).
  • Kafta Leaf- Once per day, chew a bitter Kafta Leaf to clear out one Physical stress and one Mental stress. Does not affect injuries. Cannot be used by anyone other than the Gleeman.

Performer Stunts:

  • Acrobat- Use Stealth in place of Athletics for movement.
  • Combat Acrobat - [Requires Acrobat] Use Stealth in place of Reaction Time for melee attacks.
  • Minstrel- Use Mechanics to perform with any instrument, and use Counsel instead of Knowledge when recalling a piece of lore.
  • Stage Magic- Gain a +2 to Provoke when inspiring awe or fear in non-magical persons. 
  • Story Teller- Add half your Stealth rounded down to Persuade and Provoke rolls.
  • Card Sharp- Gain a +2 to Stealth checks relating to sleight-of-hand. Also, you may use a normal playing card as a weapon.



Starting Stunts

Bag of Tricks Once per day, declare that you have a useful item as if you had spent a Fate Point to do so.
Tools of the Trade [Requires Bag of Tricks] Choose two tools from the Gleeman's Tools of the Trade list.
Performer [Requires Bag of Tricks or Cutting Deep] Choose one of the stunts from the Gleeman's Performer list.



Class Specific Stunts

Well-Rounded [Requires Performer] Choose a second stunt from the Gleeman's Performer list.
Full Stock [Requires Tools of the Trade] Gain the use of two more stunts from Tools of the Trade.
Tricks Beyond Count [Requires Bag of Tricks] Gain an additional two uses of Bag of Tricks.