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Class Information

Class Primary Archetype Secondary Archetype Required Permission
Knight Battle Charm None

The Knight is a noble warrior capable of withstanding greater punishment than most others. Knights have the ability to take damage in place of their allies.

Starting Stunts

Stubborn Gain an additional minor injury slot for Physical stress.
Stubborn II [Requires Stubborn.] Gain an additional physical stress box.
Chivalry [Requires Stubborn and Stubborn II] Roll Reaction Time in place of an adjacent ally once per turn, absorbing an attack meant for another. This does not use your turn.



Class Specific Stunts

Knight's Resolve Use Physique instead of Will to determine the number of mental stress boxes you have.
Knight's Presence Enemies cannot use a teamwork bonus against you.
Knight's Justice Gain a +1 to Combat rolls against an enemy that has injured (as opposed to stress damage) either you or your allies.