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Classes
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Class Information

This class is a specialist class, and follows different rules for character creation. See Specialist Classes for details.

Class Skill Stunt Stunt Description
Loremaster Knowledge Obscure Knowledge May spend a Fate Point to pass a Knowledge check, even one that was just failed.

The Loremaster is a walking library, Knowledgeable about many topics. Each Loremaster has one or two specific domains that they focus their efforts upon.

Class Archetypes

Battle Lore Contingency
Combat
Reaction Time
Command
Healing Lore Potent Draught
Medical
Survival
Physique
Shadow Lore Blend
Notice
Stealth
Athletics
Historical Lore Practical Archaeology
Mechanics
Will
Investigate
Political Lore Demagouge
Counsel
Provoke
Persuasion



Class Specific Stunts

Contingency When you or an ally would otherwise take an injury, you may spend a Fate Point to declare that it doesn’t happen. You do not need to be present for this ability to work, but you must be involved in some way.
Potent Draught Twice a session, may produce a small vial of liquid that clears three Physical stress upon consumption.
Blend Gain a +2 to Stealth rolls when you are not moving and are concealed in some way (heavy shadows, hiding places, etc.)
Practical Archaeology Gain a +2 to checks related to information from a much earlier era (architecture, mythology, anthropology, etc.)
Demagouge Gain a +2 to rallying the masses with Provoke.