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Classes
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Class Information

This class is a specialist class, and follows different rules for character creation. See Specialist Classes for details.

Class Skill Stunt Stunt Description
Performer Provoke Center of Attention May spend a Fate Point to instantly gain the attention of all those nearby. Circumstantial limitations apply.

The Performer spends much of their time in the limelight, Provoking awe from the audience. Each has their own set of tricks to earn a living.

Class Archetypes

Bard Dramaturgy
Knowledge
Persuade
Counsel
Gladiator Brutal Finish
Combat
Physique
Survival
Acrobat Flashy
Athletics
Reaction Time
Notice
Stage Magician Sleight-of-Hand
Stealth
Mechanics
Command
Drug Salesman Red Ether
Investigate
Will
Medicine



Class Specific Stunts

Dramaturgy Gain a +1 to any Charm skill used on a crowd.
Brutal Finish When an enemy is taken out with a particularly impressive attack (beats the defense by 2 or more), nearby enemies without a Will skill attempt to flee.
Flashy Gain a +2 to Athletics when performing an unusually flashy motion, like running across a tightrope.
Sleight-of-Hand Gain a +2 when using Stealth for sleight-of-hand techniques, like pickpoketing.
Red Ether Once per session, produce a vial of powder that reduces the effects of all injuries (physical and mental) by one for three days. Inflicts a mental injury when it wears off.