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How to Play Doing Things - Fighting Things - Quick Guide
Character Creation Character Advancement - Example Character Sheets - Quick Start
System Stuff Skill List - Class List - Permissions List - Stunts List
GM Information Bestiary - Random Injury Table - Worldbuilding
Classes
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Quick Start

Name: <Name Goes Here>
High Concept: <Who Are You?>
Trouble: <What's Wrong With You?>
Class: <Pick From The Class List>
Permission: <Pick From The Permission List, Unless Your Class Uses Magic>
Health <See the Health Section Below>
Physical [] [] Mild Moderate Severe
Mental [] [] Mild Moderate Severe
Skills <See the Skills Section Below>
Specialist (+3) One thing you're really good at.
Trained (+2) Four things you're fairly good at.
Proficient (+1) Three things you're just okay at.
Abilities
<Stunt 1> Decided by class.
<Stunt 2> Decided by class.
<Stunt 3> Decided by class.
<Permission> Pick from the Permissions List, unless decided by class.


Filled Out Character Sheet

Name: Erick of Torms
High Concept: A Good Man, But a Better Killer
Trouble: Cursed With Madness
Class: Barbarian [Battle/Cunning]
Permission: Possession
Health
Physical [] [] [] [] Mild Moderate Severe
Mental [] [] Mild Moderate Severe
Skills
Specialist (+3) Physique
Trained (+2) Combat, Athletics, Reaction Time, Survival
Proficient (+1) Notice, Mechanics, Stealth
Abilities
Menace Roll Combat instead of Provoke for the purposes of intimidating targets.
Bloodlust [Requires Menace] Clear the highest filled stress box (Physical or Mental) on your sheet upon taking out an enemy.
Indomitable [Requries Bloodlust] Ignore the negative effects of minor injuries.
Possession You are possessed by some otherworldly force. While helpful at times, it’s also bothersome. Supernatural attacks on your mind always fail.


Skills

Your class tells you what skills you get. Look for a table that looks like this:

Class Primary Archetype Secondary Archetype Required Permission
Knight Battle Charm None

Everything in your Primary Archetype starts at +2. Everything in your Secondary Archetype starts at +1. Use the below table to figure out what those are.

Then, choose your favorite Primary Archetype Skill and your favorite Secondary Archetype Skill. Boost them by one. See the filled out character sheet for an example.

Archetype Skill Name Description
Battle Combat Striking, shooting, and doing harm.
Reaction Time Dodging attacks and traps. Acting before others.
Physique Lifting, grappling, and enduring. Determines Physical Health.
Athletics Running, climbing, jumping, and parkour.
Cunning Stealth Sneaking, sleight-of-hand, and avoiding attention.
Survival Forestry, navigation, and working with animals.
Mechanics Fixing, dismantling, and unlocking.
Notice Picking up on first impressions. Passive awareness.
Thought Medicine Treating Physical injuries and identifying poisons.
Knowledge Book learning, lore, science.
Will Resisting, opposing, and staying in control. Determines Mental Health.
Investigate Studying a target. Active awareness.
Charm Persuasion Diplomacy, bluffing, and logical arguments.
Provoke Taunting, intimidating, and emotional arguments
Counsel Treating mental injuries. Gaining trust.
Command Leadership, ordering, and coordinating.


Health

Everyone gets two boxes. You get more boxes the higher your Physique and Will Skills are. You also get more boxes if you have the Stubborn II or Willful II stunts.

Physique Skill Physical Boxes Will Skill Mental Boxes
0 [] [] 0 [] []
+1 or +2 [] [] [] +1 or +2 [] [] []
+3 or +4 [] [] [] [] +3 or +4 [] [] [] []

You also have injury slots. If you have the Stubborn or Willful stunts (from your class), you have more injury slots.

Normal
Physical Mild Moderate Severe
Mental Mild Moderate Severe
Stubborn
Physical Mild (x2) Moderate Severe
Mental Mild Moderate Severe
Willful
Physical Mild Moderate Severe
Mental Mild (x2) Moderate Severe