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Classes
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Required Permission Classes

Warrior Monk

Name: Sha of Broken Hallow
High Concept: My Kung Fu Is Stronger
Trouble: Hunting a Satisfying Challenge
Class: Warrior Monk [Battle/Thought]
Permission: Chi Mastery
Health
Physical [] [] [] Mild Moderate Severe
Mental [] [] [] Mild Moderate Severe
Skills
Specialist (+3) Combat
Trained (+2) Physique, Athletics, Reaction Time, Will
Proficient (+1) Knowledge, Investigate, Medical
Abilities
Iron Will Gain a +2 on Will rolls against supernatural mental attacks.
Diamond Soul [Requires Iron Will] Gain a +2 against magical attacks.
Ki [Requires Diamond Soul and Chi Mastery] Gain two Ki Points, which may be spent like Fate Points (automatic +2 or reroll) but can only be used on skills from the Battle Archetype.
Chi Mastery You’ve undergone the initiation ceremony for an order of warrior monks, having trained body and mind in a way that renders you some control over magic near your body. A few moments of meditation allows you to clear one point of Physical and Mental stress (but not injuries).


Druid

Name: Olivia
High Concept: Flower Power
Trouble: Naive and Innocent
Class: Druid [Cunning/Thought]
Permission: Eldritch Font
Health
Physical [] [] [] Mild Moderate Severe
Mental [] [] Mild Moderate Severe
Skills
Specialist (+3) Survival
Trained (+2) Mechanics, Notice, Stealth, Physique
Proficient (+1) Combat, Athletics, Reaction Time
Abilities
Forest Friend Gain a +2 to Survival rolls related to animal handling.
Lay Druid [Entangle] Wild flora come forth from the ground and grapple up to three enemies. Enemies must beat a +2 using a relevant skill to move.
Druid [Purify] Banish toxins and raw magic from a living creature. Can also be used on water. Cannot be used on manufactured items.
Druid [Refresh] Clears two points of physical stress from the target. Cannot remove injuries. Requires physical contact.
Eldritch Font Magic exposure has significantly less effect on you, and you are able to manipulate raw magic by force of will.


Summoner

Name: Occosh Bearkin
High Concept: Wandering Shaman of the Bearkin Tribe
Trouble: Unfamiliar With Society
Class: Summoner [Thought/Charm]
Permission: Hermetic Education
Health
Physical [] [] Mild Moderate Severe
Mental [] [] [] Mild Moderate Severe
Skills
Specialist (+3) Medical
Trained (+2) Will, Investigate, Knowledge, Command
Proficient (+1) Persuade, Provoke, Counsel
Abilities
Lay Summoner [Animal Spirits] [Requires Hermetic Education] You may summon a single low-level mook (+1 to Battle skills). Maintaining their presence costs you one mental stress per round of combat, but is not otherwise damaging outside of combat. Animal spirits have a +1 to a single Cunning skill chosen on summoning. If destroyed, they may be resummoned in 24 hours.
Summoner's Contract [Requires Hermetic Education] You may use Command to force a supernatural creature to serve you, provided that it's been bound in a magic circle. Unless you're in possession of the creature's True Name, any bindings you set will desolve on the next sunrise (regardless of whether or not the creature is in the sun).
Summoner [Requires Lay Summoner and Summoner's Contract] The stress cost for maintaining a summoned creature in battle is removed.
Hermetic Education You’ve been trained in the proper handling and application of magic. In addition to a theoretical understanding of magic, you can draw circles to contain magical forces.


Namer

Name: Weil of Aym
High Concept: Nomad Mystic
Trouble: Speaks In Riddles
Class: Namer [Charm/Thought]
Permission: Eldritch Font
Health
Physical [] [] Mild Moderate Severe
Mental [] [] [] Mild Moderate Severe
Skills
Specialist (+3) Counsel
Trained (+2) Persuade, Command, Provoke, Knowledge
Proficient (+1) Investigate, Medical, Will
Abilities
Arcane Scholar [Requires Hermetic Education or Eldritch Font] Gain a +2 to Knowledge rolls related to magic.
Seeker of Knowledge [Requires Arcane Scholar] Use Knowledge in place of Investigate when investigating magical properties.
Namer [Mirror] [Requires Seeker of Knowledge] Choose a Power Word from the Namer's list, or create one with GM assistance. You may invoke the Power Word at an unknown and variable Mental stress cost.
Eldritch Font Magic exposure has significantly less effect on you, and you are able to manipulate raw magic by force of will.