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Classes
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Class Information

This class is a specialist class, and follows different rules for character creation. See Specialist Classes for details.

Class Skill Stunt Stunt Description
Soldier Combat Stubborn Gain an additional minor injury slot for Physical stress.

The Soldier is used to grueling marches and organized warfare. All soldiers are trained in Combat, with most receiving additional training for a specific role.

Class Archetypes

Vanguard Stubborn II
Physique
Will
Reaction Time
Scout Hard to Pin Down
Notice
Stealth
Survival
Medic Triage
Medicine
Counsel
Persuasion
Officer Art of War
Command
Provoke
Investigate
Engineer Bag of Tricks
Mechanics
Knowledge
Athletics



Class Specific Stunts

Stubborn II [Requires Stubborn.] Gain an additional physical stress box.
Hard to Pin Down Once per fight, reroll a Reaction Time attempt without spending a Fate Point. Take the new result (not necessarily the better result).
Triage Roll Medical to negate the effects of an injury for an hour. Does not count as treating the injury, and can only be done once per injury.
Art of War In addition to the usual benefits of using Investigate on an enemy combatant, you gain a free +2 token against that specific enemy. This token may be spent to improve a defensive or offensive roll related to that enemy. You may use this token even if you aren't the one attacking or defending. An enemy may only be investigated once, and may be investigated before a battle.
Bag of Tricks Once per day, declare that you have a useful item as if you had spent a Fate Point to do so.
Pulling Rank [Requires Stubborn] Use Combat instead of Command when ordering military units and for using Teamwork with military units.
Duty Heavy As A Mountain [Requires Stubborn] Spend a Fate Point to shrug off the effects of an injury for the duration of a battle.
Tactical Retreat [Requires Stubborn] Gain a +2 to Reaction Time rolls against enemies that are pursuing you.