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Classes
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Class Information

This class is a specialist class, and follows different rules for character creation. See Specialist Classes for details.

Class Skill Stunt Stunt Description
Thief Stealth Hide In Plain Sight Twice per session, roll Stealth regardless of location, even in Combat.

The Thief is (or was) a member of a crime organization. All Thieves are Stealthy, but most find a more comfortable living by developing a niche.

Class Archetypes

Thug Stubborn I
Physique
Combat
Provoke
Lockpick Safe-Cracker
Mechanics
Investigate
Reaction Time
Highwayman Ambush
Survival
Athletics
Command
Conman Two-Faced
Counsel
Persuade
Notice
Poisoner Poisoncraft
Medical
Will
Knowledge



Class Specific Stunts

Stubborn Gain an additional minor injury slot.
Safe-Cracker Gain a +2 when using Mechanics for opening locks of any kind.
Ambush Gain a +2 when attacking from stealth.
Two-Faced Once per day, reroll a Persuade attempt and take the better result.
Poisoncraft Twice per session, declare that you have some form of poison or venom on your person. On a successful poisoning, roll Medical against the target’s Physique as a flat value (defender does not roll). Damage skips the target’s stress track and moves directly to injuries (+2 is Minor, +4 is Moderate, +6 is Severe).
Honor Among Thieves [Requires Hide In Plain Sight] Use Stealth instead of Command when ordering thieves and for using Teamwork with thieves.
Trapsense [Requires Hide In Plain Sight] Spend a Fate Point to negate the effects of a sprung trap. Only affects the user.
Uncanny Dodge [Requires Hide In Plain Sight] Once per battle, roll Stealth instead of Reaction Time to dodge an attack.