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Classes
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Class Information

This class is a specialist class, and follows different rules for character creation. See Specialist Classes for details.

Class Skill Stunt Stunt Description
Wanderer Survival Well-Travelled Once per session, roll Survival in place of Knowledge.

The Wanderer is a nomad, never staying in one place for too long. All Wanderers are well-versed in the art of Survival, while each brings their own specialties to the table.

Class Archetypes

Hunter Hamstring
Combat
Stealth
Physique
Healer Potent Draught
Medicine
Counsel
Investigate
Scavenger Twitchy
Notice
Mechanics
Persuasion
Hermit Obscure Knowledge
Knowledge
Will
Provoke
Courier Pursuit
Athletics
Reaction Time
Command



Class Specific Stunts

Hamstring Once per battle, on a successful hit, deal damage and greatly reduce the enemy's mobility.
Potent Draught Twice a session, may produce a small vial of liquid that clears three Physical stress upon consumption.
Twitchy May roll Notice instead of Reaction Time for determining initiative.
Obscure Knowledge May spend a Fate Point to pass a Knowledge check, even one that was just failed.
Quick Retreat Gain a +2 to Athletics when escaping a pursuer.